From Hub to World: How to Force TP Players to Different Servers with BungeeCord
2023-01-12
BungeeCord, a popular proxy system for Minecraft servers, offers a powerful toolset to create a network of interconnected servers. One of the key features of BungeeCord is the ability to force players to teleport (TP) to different servers within the network. This functionality opens up exciting possibilities for creating hub worlds, mini-games, or distinct server experiences. In this article, we will explore how to use BungeeCord to force TP players to different servers, allowing you to create a seamless and dynamic Minecraft network.
Understanding BungeeCord and Server Networking
Before diving into the specifics, it's important to grasp the concept of BungeeCord and server networking. BungeeCord acts as a proxy that connects multiple Minecraft servers together, allowing players to seamlessly move between them. It acts as a central hub that manages connections, routing players to their desired destinations within the network. By utilizing BungeeCord's features, server owners can create unique server experiences, mini-games, or separate worlds within a single Minecraft network.
Setting Up BungeeCord
To begin, you'll need to set up a BungeeCord instance. This involves installing and configuring the BungeeCord software on a separate server or machine from your Minecraft servers. The BungeeCord installation package is available for download from the official Spigot website. Follow the installation instructions provided with the package to ensure a successful setup.
Configuring BungeeCordOnce BungeeCord is installed, you'll need to configure it to connect to your Minecraft servers. The main configuration file, config.yml
, allows you to specify the addresses and ports of the servers within your network. Each server entry should include a name, address, and port. For example:
servers: lobby: address: lobby.example.com:25565 survival: address: survival.example.com:25565 minigame: address: minigame.example.com:25565
In this example, we have three servers defined: "lobby," "survival," and "minigame." The addresses and ports should correspond to the IP address or hostname of the respective Minecraft servers.
Creating a Hub Server
The hub server serves as the central starting point for players. It's the server they connect to initially and where you can force TP them to other servers within the network. The hub server typically contains features like a spawn area, server selector, and other amenities.
To set up the hub server, configure it as you would any other Minecraft server. Ensure that the BungeeCord setting in the server.properties
file is set to true
. This setting enables BungeeCord to handle player connections and teleportation.
Forcing TP Players to Different Servers
To force TP players to different servers, you'll need to utilize BungeeCord's messaging system. BungeeCord provides a set of commands that can be executed from the hub server to initiate TP to other servers within the network.
The /server
command is used to force TP players to a specific server. For example, issuing the command /server survival
would teleport the player to the survival server defined in the BungeeCord configuration file.
You can trigger TP commands based on player interactions, such as clicking on signs or NPCs, using plugins or command blocks on the hub server. These plugins or command blocks would issue the appropriate /server
commands to teleport players to the desired destinations.
Expanding the Network
Once you have the basic setup working, you can expand your network by adding additional Minecraft servers to the BungeeCord configuration file. Each server can offer a unique gameplay experience or mini-game. The hub server acts as the central point from which players can choose their desired destination.
It's important to note that each server within the network should be configured to work with BungeeCord. Ensure that the BungeeCord setting in the server.properties
file of each Minecraft server is set to false
. This ensures that BungeeCord manages player connections and teleportation rather than the individual servers.